
Design-Focused Entity Component System for a Survival City Builder
A Windows Survival City Builder game, built on an Entity Component System designed to simplify code architecture.

Multithreaded Content Generation in “Simple Miner”
Multi-threaded generation of endless voxel open worlds in a custom game engine.

Zombie Survival in Doomenstein 3D
A mashup of Doom and Wolfenstein in a home-grown 3D game engine.
